(+0x8 -> item switch values.)Ĩ03C10D0 called on start/stop Ĩ0003220 memcpy (void *dest, void *src, int length)Ĩ00031F4 memmove (void *dest, void *src, int length)Ĩ0003130 memset (void *addy, int value, int length)Ĩ03238C8 memcmp (void *one, void *two, int length)Ĩ037F1E4 void *malloc(int size) [note: blocks allocated are cached elsewhere, (0圎90 in length)Ĩ046B6A0 Match info (+0x28 = seconds left)Ġx41 = Controller plugged in (00 = yes, FF = no), byteĨ03F14C4 Item action function table (itemaction_t 0x3C each)Ĩ046DB68 Looks like a copy of the StartMelee blockĨ046DB80 Facts about current match. ********************************************************Ĩ03C12E0 Extended move table table (indexes 0x155 and up)Ĩ0479D30 Menu Controller, "Heart" of smash brothersĨ04D6728 Develop CPU processor stats pointer (=0 if off)Ĩ045BF28 Current unlocked chars/start of memcard dataĨ045D850 Start of nametag data (Vulnerable name on memory card)Ĩ045d928 Pointer to branch to on buffer overflow (currently 8045d930)Ĩ0469b94 End of last nametag (start of 20XX debug menu flag saves)Ĩ046B0EC End of memcard data (61892/F1C4 total)Ĩ0453080 Player blocks. *** gets into the scratchpad makes it into this file. *** will contain the things I discover in a format that is somewhat *** *** something cool based on this information, great, go for it, just *** *** Not guaranteed to contain anything useful, or even to make sense *** *** - The structure and contents of this file originated from wParam's *** Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.